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Programming game al by example.

By: Material type: TextTextPublication details: New York : Wordware Publishing, 2005.Description: xxi, 495 páginas 24 cmISBN:
  • 9781556220784
Subject(s): DDC classification:
  • 791.81535 B924p 23
Incomplete contents:
A math and Physics primer -- State-driven agent design -- How to create autonomously moving game agents -- Sports simulation - simple soccer -- The secret life of graphs --To script, or not to script, that is the question -- Raven: An overview --Practical path planning -- Goal-driven agent behavior -- Fuzzy logic
Item type: Libro
Holdings
Item type Home library Collection Call number Copy number Status Barcode
Libro Libro Bogotá/Cenigraf General 791.81535 B924p (Browse shelf(Opens below)) Ej. 1 Available 119217001948

A math and Physics primer -- State-driven agent design -- How to create autonomously moving game agents -- Sports simulation - simple soccer -- The secret life of graphs --To script, or not to script, that is the question -- Raven: An overview --Practical path planning -- Goal-driven agent behavior -- Fuzzy logic

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