Programming game al by example.
Material type:
TextPublication details: New York : Wordware Publishing, 2005.Description: xxi, 495 páginas 24 cmISBN: - 9781556220784
- 791.81535 B924p 23
Incomplete contents:
A math and Physics primer -- State-driven agent design -- How to create autonomously moving game agents -- Sports simulation - simple soccer -- The secret life of graphs --To script, or not to script, that is the question -- Raven: An overview --Practical path planning -- Goal-driven agent behavior -- Fuzzy logic
Libro
| Item type | Home library | Collection | Call number | Copy number | Status | Barcode | |
|---|---|---|---|---|---|---|---|
Libro
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Bogotá/Cenigraf | General | 791.81535 B924p (Browse shelf(Opens below)) | Ej. 1 | Available | 119217001948 |
A math and Physics primer -- State-driven agent design -- How to create autonomously moving game agents -- Sports simulation - simple soccer -- The secret life of graphs --To script, or not to script, that is the question -- Raven: An overview --Practical path planning -- Goal-driven agent behavior -- Fuzzy logic
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